From 2001 I was working as a games developer at Pulsar Electronics (now Pulsar Mobile) in Poland. At the beginning we were developing for PC. On January 2002 I created my first J2ME game as a personal project, however it was later published by the company I was working for. It was first commercial title developed and published in Poland and it was a great success after which the company have been fully focused on mobile games industry. By July 2004 I developed around 30 titles for them (including Samurai, Mars Patrol, Penguin, GenX).
In 2004 I accepted a position of a games developer at Macrospace Ltd. based in London, UK and continued my work with J2ME and developing games for mobiles. In 2005, after fusion and rebranding, Macrospace became Glu Mobile Ltd. Since I joined I had opportunities to work on many popular titles, such as: Anakonda, Sonic the Hedgehog, Zuma, Diner Dash, Call of Duty 4: Modern Warfare, Stranded, Project Gotham Racing, Brian Lara International Cricket, Chaos Engine and many more.
I am also working on some personal projects, that you can read about on this blog.
In 2004 I accepted a position of a games developer at Macrospace Ltd. based in London, UK and continued my work with J2ME and developing games for mobiles. In 2005, after fusion and rebranding, Macrospace became Glu Mobile Ltd. Since I joined I had opportunities to work on many popular titles, such as: Anakonda, Sonic the Hedgehog, Zuma, Diner Dash, Call of Duty 4: Modern Warfare, Stranded, Project Gotham Racing, Brian Lara International Cricket, Chaos Engine and many more.
I am also working on some personal projects, that you can read about on this blog.
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